Herofest LARP/LRP - Nature Power
IMPORTANT NOTES FOR NATURE POWER INVOCATIONS
Natural creatures (and other monsters) require no material component to cast invocations.
Players must have the 'Caster Nature Power' skill and the appropriate invocation card - there is no component cost if you have the skill Caster Nature Power. For the purchasing of scrolls, see here ».
Invocation casting requires concentration it cannot be done whilst at anything more than walking pace, unless otherwise noted, and requires the caster to have 'reasonable' eye contact with the target. .
The Invocation card must be ripped up upon casting the invocation unless otherwise noted.
Commodity Cost: 2 Silk Worms & 1 Gold
This removes all non-mortal wounds on one target.
Commodity Cost: 2 Gold & 1 Silk Worm
This spell causes Target’s feet to be held down to the floor for 1 minute, by plants. If the target is stood in the Western Sands, the spell will fail. Whilst Entangled, the target may not move their feet. If the target has Strength, they may pull out of the Entangle by role playing pulling their feet free. Jumping in the air does not stop this spell working.
For more information, or to post your completed booking, contact Paul Matthews at Herofest LARP/LRP, Unit 42A/6, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ. Alternatively email us for information or details on how to make a Herofest booking at: firstname.lastname@example.org.