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Herofest LARP - Classes and Skills

LARP/LRP Character Class

The final thing to decide is your character class.  There are a number of different LARPing classes available that define what your character can do on an event

Each player picks a Character Class for their first event or the first event with a new character, and their character gets the skills associated with that class

After your first event, you gain your first additional skill, which can be selected from the lists of character skills. After your second event you get your second additional skill, and then finally after your 3rd event, you get your third additional skill.

This means that each character can end up with 5 skills in total

Please note that if you are selecting the skills of Caster [......], Wizard, High Priest or Forage, then you must inform Herofest Admin, so that they can bring the appropriate things to the event for you.

We have changed some of the Classes and Skills on our last event. Anyone who wishes to alter their existing character because of these changes should email a completed Existing Player Booking form », showing their new Skills / Class to paul@herofest.co.uk »

These classes and their associated skills are listed below:

LARP Class LARP Skills
Archer Bow, One Handed Weapon
Crossbowman Crossbow, One-handed weapon
Healer First Aid, One-handed weapon
Militiaman Two-Handed weapon, One-Handed weapon
Mage Caster [.....] Magic, Caster [.....] Magic (Choices from the Caster [colour] Magic Skills below ») and you may take the same colour twice
Priest Caster [.....] Power (Choice of one of the Caster Power Skills below »), One-handed Weapon
Ranger Two-weapon fighting, One-Handed weapon
Soldier Shield use, One-Handed weapon
Ritualist Devotion, One-Handed weapon

LARP/LRP Character Development

After each of your first three Herofest LARP Events, or 3 events with a new character, you gain an additional LARP skill, making an additional 3 skills in total. These can be any skills from the LARP skills shown below, and are not restricted to your Character Class.

LARP General Skill Descriptions
Bow Allows a character to be able to use any Bow. (Max 30 pound pull)
Crossbow Allows a character to be able to use any Crossbow (one or two handed, max 30 pound pull)
One-Handed Weapon

Allows a character to be able to use a one handed weapon.

Size to be between 12” – 42” only (from tip to pommel).
Two-Handed Weapon

Allows a character to use a two-handed weapon.

Size to be between 43” – 84” only.

Swords cannot be taller than the wielder.

Two-Weapon Fighting Allows a character to use a one-handed weapon in each hand.
Shield Use

Allows a character to be able to use a shield.

Size to be no larger than shoulder width and neck to groin of wielder.
Forage Allows the character to gain additional commodity per event.
See details for Foraging »
LARP Medicinal Skill Descriptions
First Aid

Allows a character to be able to apply bandages to themselves and others, and to determine how injured they are.

First Aid is also a pre-requisite creating potions.

Find out about Binding Wounds »

Delay Poison

Allows the character to remove the effects of a standard poison, or to delay the onset of the effects of unique poisons.

Suitable role playing should be used to treat Poisoned wounds, and if in any doubt about which type of poison, then treat them as unique poisons
Delay Disease

Allows the character to remove the effects of a standard disease, or to delay the onset of the effects of unique diseases.

Suitable role playing should be used to treat Diseases, and if in any doubt about which type of disease, then treat them as unique diseases.
LARP Magic Skill Descriptions
Caster Black Magic This will allow the character to cast 3 Dark Bolts & 3 Blindness spells per event.
Spell Descriptions »
Caster Blue Magic This will allow the character to cast 3 Mend & 3 Repulsion spells per event
Spell Descriptions »
Caster Brown Magic This will allow the character to cast 3 Weld & 3 Warp Wood spells per event
Spell Descriptions »
Caster Green Magic This will allow the character to cast 3 Slow & 3 Slip spells per event
Spell Descriptions »
Caster Grey Magic This will allow the character to cast 3 Weapon Proficiency & 3 Strength spells per event
Spell Descriptions »
Caster Red Magic This will allow the character to cast 3 Fire Bolt & 3 Flame Blade spells per event
Spell Descriptions »
Caster White Magic This will allow the character to cast 3 Fumble & 3 Freeze spells per event
Spell Descriptions »
Caster Yellow Magic This will allow the character to cast 3 Lightning Bolt & 3 Static Field spells per event
Spell Descriptions »
Wizard Blue Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Blue Magic Spells per event
Wizard Black Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Black Magic Spells per event
Wizard Brown Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Brown Magic Spells per event
Wizard Green Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Green Magic Spells per event
Wizard Grey Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Grey Magic Spells per event
Wizard Red Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Red Magic Spells per event
Wizard Yellow Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 Yellow Magic Spells per event
Wizard White Magic Pre-requisite: Have one Caster Magic skill
Allows the Mage to resist 3 White Magic Spells per event
LARP Power Skill Descriptions
Caster Life Power Pre-requisite: May not have Caster Death Power
This will allow the character to cast 3 Cure Mortal & 3 Remove Fear invocations per event
Invocation Descriptions »
Caster Death Power Pre-requisite: May not have Caster Life Power
This will allow the character to cast 3 Cause Mortal & 3 Fear Invocations per event
Invocation Descriptions »
Caster Nature Power This will allow the character to cast 3 Goodberry & 3 Entangle Invocations per event
Invocation Descriptions »
Caster Balance Power This will allow the character to cast 3 Power Hammer & 3 Ward Invocations per event
Invocation Descriptions »
High Priest Life Power Pre-requisite: Have one Caster Power skill
Allows the Priest to resist 3 Life Power Invocations per event
High Priest Death Power Pre-requisite: Have one Caster Power skill
Allows the Mage to resist 3 Death Power Invocations per event
High Priest Nature Power Pre-requisite: Have one Caster Power skill
Allows the Mage to resist 3 Nature Power Invocations per event
High Priest Balance Power Pre-requisite: Have one Caster Power skill
Allows the Mage to resist 3 Balance Power Invocations per event
LARP Ritual Skill Descriptions
Devotion (Devotee) Allows the character to participate in any Ritual, to perform the Ritual of [faction name] and the Ritual of Resurrection, and to participate, and thus gain the benefits of a Defined or Major Ritual. May also reduce the duration of a Ritual
Incantor Pre-requisite: Devotion
Allows the character to lead a Defined Ritual, gain it's benefits, and reduce the maximum time of a Ritual to 8 minutes
High Incantor Pre-requisite: Incantor
Allows the character to lead a Major Ritual, gain it's benefits, and reduce the maximum time of a Ritual to 5 minutes

Back to LARP/LRP Rules index page »

Booking details for Herofest LARP/LRP are here »

For more information, or to post your completed booking, contact Paul Matthews at Herofest LARP/LRP, Unit 42A/6, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ.  Alternatively email us for information or details on how to make a Herofest booking at: paul@herofest.co.uk.

LARP Classes and Skills

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