HEROFEST LARP MONSTER SKILLS

Herofest-LARP is primarily about everyone having fun and we want to ensure that this is possible for everyone.

Certain special monsters have additional skills over and above normal striking damage with weapons or claws. The following effects may be encountered:

Paralysis

If the monster shouts ‘paralysis’ when they strike you, in addition to being injured on the location that you were struck you must remain totally stationary for 60 seconds (once the 60 seconds are over no further immediate ill effects are suffered – other than the wound. You can still receive additional wounds while you are paralysed)

Disease

If the monster shouts ‘disease’ when they strike you, in addition to being injured on the location that you were struck you are now Diseased! Being diseased means you will be slowly debilitated until you are incapacitated as per the weakness spell after 5 minutes. Diseases can only be cured by the Treat Disease skill. If you receive the Strength spell, you may function normally for one fight, but will return to your weakened state once the fight is over. This disease will wear off after a full night’s rest.

Virulent Disease

If the monster shouts ‘virulent disease’ when they strike you, in addition to being injured on the location that you were struck you are now Diseased! This has all the same effects of a regular disease, but is also contagious! If someone touches you they now receive a regular disease, so they cannot pass on the disease in turn. 

Poison

If the monster shouts ‘poison’ when they strike you, in addition to being injured on the location that you were struck, after 5 minutes you will receive a mortal wound. The poison will not be removed by the Cure Mortal spell, however your mortal wound will be healed. You are still poisoned and will receive another mortal wound after 5 minutes. The poison can only be cured by the Treat Poison skill. 

Fear

If the monster shouts ‘fear’ when they strike you, in addition to being injured on the location that you were struck you must flee the sight of the monster for 60 seconds (once the 60 seconds are over no further ill effects are suffered – other than the wound)

Mortal Wound

If the monster shouts ‘Mortal’ when they strike you, then you must consider yourself mortally wounded (see Mortal wounds in Healing Rules). If you do not receive a Cure Mortal within 5 minutes you will die.

Disarm

If the monster strikes your weapon, and shouts ‘disarm’, you must drop your weapon to the floor. Once your weapon has hit the floor, you may attempt to pick it up again.

Mass [ name of another effect ]

Should a monster spread its arms and shout ‘Mass [ name of another effect ]’, then all players within the arc of its arms are affected by this effect, to a range of about 20 feet.