HEROFEST LARP Game Calls and Effects
Below are the various Calls and Effects that may be shouted during the Herofest LARP game and how to respond.
The Most important call in the game
Man Down!
This call can be used by anyone and is used to indicate that a real injury has occurred.
Stop role-playing immediately and sit down where you are, or move to where it is safe before sitting down when you hear this call regardless of how far away it is. Once you are sat down shout Man Down once to make sure that it has been heard. Please keep noise to a minimum.
You may be asked to move by a Game Team member, please do so carefully and follow all instructions.
You may resume role-playing when Time In has been called by a Herofest Game Team member. Please echo the shout of Time In to ensure it is heard by all those who heard the Man Down call.
Using this call as a joke, or deliberately ignoring the call will be grounds to ask you to leave the event.
OUT OF CHARACTER Calls
Time Out...
Stop role-playing when you hear this call. This call is used when the Referee needs to suspend role-playing for a period of time (normally for safety reasons) or to announce the end of the game for the event. You should remain in your current position but may talk out of character with people nearby. You may resume role-playing when Time In is called by a Herofest LARP Referee or Faction Representative.
Time Freeze...
Stop role-playing immediately when you hear this call. Stop moving and stand still with your eyes closed. You may be asked to hum whilst doing this. You may resume role-playing when Time In has been called by a Herofest Referee or Faction Representative.
Time In...
Resume role-playing when you hear this call. This call is used by a Herofest Referee or Faction Representative to start or restart the game after it has been stopped for any reason.
Resume role-playing when you hear this call. This call is used by a Herofest Referee or Faction Representative to start or restart the game after it has been stopped for any reason.
In Character Calls
Magic
When a weapon has been ensorcelled by a magic spell such as Flame Blade, when you are hit you will receive a Magic blow. This counts as additional damage when you are not wearing armour, so you will receive 2 hits on the location.
If the target will only take Magic damage, it will only receive the Magic blow, not the normal one. Therefore only dealing 1 damage.
Power
When a weapon has been empowered by a power invocation such as Mace of Woe, when you are hit you will receive a Power blow. This counts as additional damage when you are not wearing armour, so you will receive 2 hits on the location.
If the target will only take Power damage, it will only receive the Power blow, not the normal one. Therefore only dealing 1 damage.
Mortal
If the someone shouts Mortal or Cause Mortal when they strike you, then you must consider yourself mortally wounded (see Mortal wounds in Healing Rules). If you do not receive a Cure Mortal within 5 minutes you will die.
Harm
If the someone shouts Harm when they strike you, then you must consider yourself mortally wounded (see Mortal wounds in Healing Rules). If you do not receive a Cure Mortal within 2 minutes you will die.
Fear
If someone shouts ‘fear’ as they point at you, you must flee the sight of that person for 60 seconds (once the 60 seconds are over no further ill effects are suffered. Can be countered by the Remove Fear invocation)
Disease
If someone shouts ‘disease’ when they strike you, in addition to being injured on the location that you were struck you are now Diseased! Being diseased means you will be slowly debilitated until you are incapacitated as per the weakness spell after 5 minutes. Diseases can only be cured by the Treat Disease skill. If you receive the Strength spell, you may function normally for one fight, but will return to your weakened state once the fight is over. This disease will wear off after a full night’s rest.
Virulent Disease
If someone shouts ‘virulent disease’ when they strike you, in addition to being injured on the location that you were struck you are now Virulently Diseased! This has all the same effects of a regular disease, but is also contagious! If someone touches you they now receive a regular disease, so they cannot pass on the disease in turn.
Paralysis
If someone shouts ‘paralysis’ when they strike you, in addition to being injured on the location that you were struck you must remain totally stationary for 60 seconds (once the 60 seconds are over no further immediate ill effects are suffered – other than the wound. You can still receive additional wounds while you are paralysed)
Poison
If someone shouts ‘poison’ when they strike you, in addition to being injured on the location that you were struck, after 5 minutes you will receive a mortal wound. The poison will not be removed by the Cure Mortal or Heal spells, however your mortal wound will be healed. You are still poisoned and will receive another mortal wound after 5 minutes. The poison can only be cured by the Treat Poison skill.
Disarm
If someone strikes your weapon, and shouts ‘disarm’, you must drop your weapon to the floor. Once your weapon has hit the floor and come to a complete rest, you may attempt to pick it up again.
Mass [ name of another effect ]
Should someone spread their arms and shout ‘Mass [ name of another effect ]’, then all players within the arc of its arms are affected by this effect, to a range of about 20 feet.