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Herofest LARP/LRP - STEEL Magic
IMPORTANT NOTES FOR STEEL MAGIC SPELLS
Natural creatures (and other monsters) require no material component or spell cards to cast spells.
Players must have the 'Caster Grey Magic' skill and the appropriate spell card - there is no component cost if you have the skill Caster Grey Magic. For the purchasing of scrolls, see here ยป.
Spell casting requires concentration it cannot be done whilst at anything more than walking pace, unless otherwise noted, and requires the caster to have 'reasonable' eye contact with the target.
The Spell card must be ripped up upon casting the spell unless otherwise noted.
WEAPON PROFICIENCY
Range: Touch
Description:
This spell allows the recipient to use the named weapon type for one encounter. This does not allow you to wield a one-handed weapon in each hand.
STRENGTH
Range: Touch
Description:
This spell causes the target to become strong enough to pull out of one Weld or Entangle, or to counteract the effect of Weakness. This may only be cast once the target is weakened, welded or entangled.
Level 2 Spell
DOUBLE STRENGTH
Range: Touch'
Description:
This spell gives the recipient Double Strength for 1 encounter. This may be cast to before the target receives any offensive spells. This allows them to rip straight out of a Weld or Entangle, and also allows them to be able to pull free from an Ensnare or an Entrapment, by role playing pulling themselves free for 10 seconds. It will also counteract the effects of a Weakness. If you cast this spell on another person, you must hand them the spell card, and they must rip it up upon using the spell.
For more information, or to post your completed booking, contact Paul Matthews at Herofest LARP/LRP, Unit 42A/6, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ. Alternatively email us for information or details on how to make a Herofest booking at: paul@herofest.co.uk.
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