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Herofest LARP - Classes and Skills
LARP/LRP Character Class
The final thing to decide is your character class. There are a number of different LARPing classes available that define what your character can do on an event
Each player picks a Character Class for their first event or the first event with a new character, and their character gets the skills associated with that class
These classes and their associated skills are listed below:
LARP Class | LARP Skills |
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Bowman | Bow (Longbow or Crossbow), One Handed Weapon |
Healer | First Aid, Caster Life Power |
Militiaman | Two-Handed Weapon, One-Handed Weapon |
Mage | Caster [.....] Magic, Caster [.....] Magic (Choices from the Caster [colour] Magic Skills below ») and you may take the same colour twice |
Priest | Caster [.....] Power (Choice of one of the Caster Power Skills below »), One-handed Weapon |
Ranger | Two-weapon fighting, One-Handed weapon |
Soldier | Shield use, One-Handed weapon |
Ritualist | Devotion, One-Handed weapon |
LARP/LRP Character Development - After Your First Event
New Announcement!
Previously, after each of your first three Herofest LARP Events, or 3 events with a new character, you gain an additional LARP skill pick.
Following the appearance of the Guilds at A Job for Life?, the Guilds wish it to be known that are going to teach all peoples who journey to the Festivals, a 4th additional skill pick, meaning that, with experience, your character will have 2 skills gained from your Class, and 4 additional skill picks
To clarify - after each of your first 4 events you will gain an additional skill pick
However, with this expansion of skills available to characters, it has been determined that some skills will be more difficult to learn, based on your character's Class - see the table below.
Skills are divided into 6 different types
- GREEN - these are the skills that you get for being that Class
- 1 - these skills cost 1 skill pick each
- 1* - You get 1 pick of these as a Class Skill, and then may purchase them for 1 skill pick
- 2 - these cost 2 skill picks each
- RED - Not available to that Class
- ORANGE - these skills have a pre-requisite to be able to use
You may download a .pdf of this table from here »
So, for example, if you were a Militiaman, who has been to 4 events, you would gain the skills 2 Handed Weapon and 1 Handed Weapon from being of the Militiaman Class, and you would have 4 skill picks from the table below.
If you wanted to have First Aid and Forage, this would cost 1 skill pick for First Aid, and 2 skill picks for Forage, leaving you with 1 skill pick unspent.
Existing characters will be allowed to amend their Classes / Skill Picks following these changes, and they should email paul@herofest.co.uk to sort out
Please note that if you are selecting the skills of Caster [......], Wizard, High Priest or Forage, then you must email paul@herofest.co.uk », so that the appropriate things can be brought to the event for you.
LARP Combat Skill Descriptions | |
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Bow | Allows a character to be able to use any Bow or Crossbow. (Max 30 pound pull) |
One-Handed Weapon | Allows a character to be able to use a one handed weapon. Size to be between 12” – 42” only (from tip to pommel). |
Two-Handed Weapon | Allows a character to use a two-handed weapon. Size to be between 43” – 84” only. Swords cannot be taller than the wielder. |
Two-Weapon Fighting | Allows a character to use a one-handed weapon in each hand. |
Shield Use | Allows a character to be able to use a shield. Size to be no larger than shoulder width and neck to groin of wielder. |
LARP Warrior Skill Descriptions | |
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Strength | Pre-requisite: Militiaman This will allow the character to resist Weld & Entangle attempts, with the call “By the power of the [insert appropriate name here] I resist that” – 6 per event |
Iron Grip | Pre-requisite: Soldier This will allow the character to resist Disarm & Fumble attempts, with the call “By the power of the [insert appropriate name here] I resist that” – 6 per event |
Sure Footed | Pre-requisite: Ranger This will allow the character to resist Slip attempts, with the call “By the power of the [insert appropriate name here] I resist that” – 6 per event |
Keen Sighted | Pre-requisite: Bowman This will allow the character to resist Blindness attempts, with the call “By the power of the [insert appropriate name here] I resist that” – 6 per event |
LARP Wilderness Skill Descriptions | |
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Forage | Allows the character to gain additional commodity per event. See details for Foraging » |
LARP Medicinal Skill Descriptions | |
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First Aid | Allows a character to be able to apply bandages to themselves and others, and to determine how injured they are. |
Delay Poison | Allows the character to remove the effects of a standard poison, or to delay the onset of the effects of unique poisons. Suitable role playing should be used to treat Poisoned wounds, and if in any doubt about which type of poison, then treat them as unique poisons |
Delay Disease | Allows the character to remove the effects of a standard disease, or to delay the onset of the effects of unique diseases. Suitable role playing should be used to treat Diseases, and if in any doubt about which type of disease, then treat them as unique diseases. |
LARP Magic Skill Descriptions | |
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Caster Black Magic | This will allow the character to cast 3 Dark Bolts & 3 Blindness spells per event. Spell Descriptions » |
Caster Blue Magic | This will allow the character to cast 3 Mend & 3 Repulsion spells per event Spell Descriptions » |
Caster Brown Magic | This will allow the character to cast 3 Weld & 3 Warp Wood spells per event Spell Descriptions » |
Caster Green Magic | This will allow the character to cast 3 Slow & 3 Slip spells per event Spell Descriptions » |
Caster Grey Magic | This will allow the character to cast 3 Weapon Proficiency & 3 Strength spells per event Spell Descriptions » |
Caster Red Magic | This will allow the character to cast 3 Fire Bolt & 3 Flame Blade spells per event Spell Descriptions » |
Caster White Magic | This will allow the character to cast 3 Fumble & 3 Freeze spells per event Spell Descriptions » |
Caster Yellow Magic | This will allow the character to cast 3 Lightning Bolt & 3 Static Field spells per event Spell Descriptions » |
Caster Level 2 Black Magic | Pre-requisite: Have Caster Black Magic skill |
Caster Level 2 Blue Magic | Pre-requisite: Have Caster Blue Magic skill |
Caster Level 2 Brown Magic | Pre-requisite: Have Caster Brown Magic skill |
Caster Level 2 Green Magic | Pre-requisite: Have Caster Green Magic skill |
Caster Level 2 Grey Magic | Pre-requisite: Have Caster Grey Magic skill |
Caster Level 2 Red Magic | Pre-requisite: Have Caster Red Magic skill |
Caster Level 2 White Magic | Pre-requisite: Have Caster White Magic skill |
Caster Level 2 Yellow Magic | Pre-requisite: Have Caster Yellow Magic skill |
Wizard Blue Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Blue Magic Spells per event |
Wizard Black Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Black Magic Spells per event | Wizard Brown Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Brown Magic Spells per event |
Wizard Green Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Green Magic Spells per event | Wizard Grey Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Grey Magic Spells per event |
Wizard Red Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Red Magic Spells per event | Wizard Yellow Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 Yellow Magic Spells per event |
Wizard White Magic | Pre-requisite: Have one Caster Magic skill Allows the Mage to resist 3 White Magic Spells per event |
LARP Power Skill Descriptions | |
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Caster Life Power | Pre-requisite: May not have Caster Death Power This will allow the character to cast 3 Cure Mortal & 3 Remove Fear invocations per event Invocation Descriptions » |
Caster Death Power | Pre-requisite: May not have Caster Life Power This will allow the character to cast 3 Cause Mortal & 3 Fear Invocations per event Invocation Descriptions » |
Caster Nature Power | This will allow the character to cast 3 Goodberry & 3 Entangle Invocations per event Invocation Descriptions » |
Caster Balance Power | This will allow the character to cast 3 Power Hammer & 3 Ward Invocations per event Invocation Descriptions » |
Caster Rank 2 Life Power | Pre-requisite: Have Caster Life Power This will allow the character to 3 Protection's from Disease per event Invocation Descriptions » |
Caster Rank 2 Death Power | Pre-requisite: Have Caster Death Power This will allow the character to cast 3 Cloak's of Ushaz per event Invocation Descriptions » |
Caster Rank 2 Nature Power | Pre-requisite: Have Caster Nature Power This will allow the character to cast 3 Neutralize Poison's per event Invocation Descriptions » |
Caster Rank 2 Balance Power | Pre-requisite: Have Caster Balance Power This will allow the character to cast 3 Power Weapon's per event Invocation Descriptions » |
High Priest Life Power | Pre-requisite: Have one Caster Power skill Allows the Priest to resist 3 Life Power Invocations per event |
High Priest Death Power | Pre-requisite: Have one Caster Power skill Allows the Mage to resist 3 Death Power Invocations per event |
High Priest Nature Power | Pre-requisite: Have one Caster Power skill Allows the Mage to resist 3 Nature Power Invocations per event |
High Priest Balance Power | Pre-requisite: Have one Caster Power skill Allows the Mage to resist 3 Balance Power Invocations per event |
LARP Ritual Skill Descriptions | |
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Devotion (Devotee) | Allows the character to lead any Ritual, to perform the Ritual of [faction name] and the Ritual of Resurrection, and to participate, and thus gain the benefits of a Defined or Major Ritual. May also reduce the duration of a Ritual |
Incantor | Pre-requisite: Devotion Allows the character to lead a Defined Ritual, gain it's benefits, and reduce the maximum time of a Ritual to 8 minutes |
High Incantor | Pre-requisite: Incantor Allows the character to lead a Major Ritual, gain it's benefits, and reduce the maximum time of a Ritual to 5 minutes |
LARP Crafting Skill Descriptions | |
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Alchemist | Alchemists make potions/salves/poisons, magical powders, and imbued inks out of various components and store them in enchanted vials. Alchemists learn, and teach, recipes, as well as having the ability to research new potions. In general, alchemists make healing, enhancing, and defensive based items |
Scribe | Scribes make spell scrolls, attunement sigils and spell seals using enchanted paper and imbued inks. Scribes copy master scrolls that they collect, as well as having the ability to research new spells scrolls. In general, scribes make damaging, information, and ranged target based items. |
Enchanter | Pre-requisite: base Class of Mage, Priest, or Ritualist Enchanters make items that can hold magical enchantments, enchanted paper, and enchanted vials, using magical powders and attunement sigils. Enchanters craft items using category knowledge, and can also transmute components and craft incense. |
For full details on crafting, visit the crafting section » |
Back to LARP/LRP Rules index page »
Booking details for Herofest LARP/LRP are here »
For more information, or to post your completed booking, contact Paul Matthews at Herofest LARP/LRP, Unit 42A/6, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ. Alternatively email us for information or details on how to make a Herofest booking at: paul@herofest.co.uk.
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