Orin Rakatha
Where our game and stories are set, and mysteries are yet to be uncovered. How did Orin Rakatha come to be?
In ages long past there existed a race of powerful beings who travelled between the different planes of the cosmos. They were known as the Mystics, each one embodying or personifying different areas of strength or focus (such as Good, War, Knowledge or Fire). These beings had gained such skill in their chosen fields they had become effectively immortal.


Each one of the 6 Leaders of the Mystics bought their own people to inhabit this land, to create a sanctuary away from the chaos and strife that pervaded the wider cosmos. Enshrouded by mists and guided by the remaining leaders of the Mystics the land flourished.
Over time the mystics became tired and began to drift into longer and longer sleep. The maintenance of the land was taken over the Shadowsmeet (beings created to serve the mystics on Orin Rakatha). As the centuries past these servants of the Mystics slowly began to lose their connection with their masters, until finally they became known as the Shadowsfall.
Whilst the land was originally kept relatively hidden other peoples began to find it and more come to live in this place which became known as a haven from the planar wars that raged around them. This inevitably led to conflict upon Orin Rakatha. This resulted in the leaders of the mystics awakening and enacting great changes to try and protect their world. These changes became known as Cataclysms, and each one brought great changes to the world. The first great change was to cause the mists that enshrouded the land to sporadically flow over it, drawn to great concentrations of people or power. Baring the few safe enclaves granted to nations by the mystics these mists would wash over people, transforming them into twisted and warped constructs in service of the land known as Hordelings. This act, and the fear of creating an unstoppable army brought a halt to any form of mass conflict and nations were forced to operate in small, elite units of adventurers instead of armies.
