HEROFEST LARP
Power Invocations
Herofest LARP is primarily about everyone having fun and we want to ensure that this is possible for everyone.
Spell Casting
All invocations requires 10 words of vocals and a free hand to cast with. The vocals may be of your own choosing. They must be spoken out loud in a clear voice, not whispered or mumbled. They must include the Sphere you are casting, and end with the name of the invocation.
There are no spell cards in use at Herofest, so you must keep track of your own spell usage.
Each spell may be cast 3 times a day.
The High Priest skills allow you to resist 3 invocations per day.
You can select a skill in the same sphere as many times as you like. You may either choose to gain an additional 3 per day of the 2 spells you have originally chosen (to a total of 6 per day each), or you may pick up the third invocation for 3 uses, and one of your existing spell choices for an additional 3 per day.a
Power
Power is split into the 4 Spheres of Power
Level 1 Invocations
CURE MORTAL
Range: Touch
Description: You summon forth the power of life to halt the impeding grasp of death
Effect: Cures a Mortal Wound upon the target. Does not cure any injuries the target may have
REMOVE FEAR
Range: 20 Feet
Description: The power of the life sphere imbues them with courage and wipes away fear
Effect: Ends any fear effect (e.g. the death invocation Fear) on the target
POWER WEAPON
Range: Touch
Description: You imbue a blunt weapon with spiritual energy
Effect: For the next 15 minutes target blunt weapon blows deal a POWER hit as well as the blow to that body part
Level 2 Invocations
PROTECTION FROM DISEASE
Range: Touch
Description: You call upon life itself to protect them from virulent and deadly diseases
Effect: Target is protected from any form of disease and cleansed of disease for the next 15 mins
Heal
Range: Touch
Description: The full power of life flows through their body as you renew them entirely
Effect: Cures any Mortal Wound as well as instantly healing any injured limbs including body and head to full
Level 1 Invocations
POWER HAMMER
Range: 20 Feet
Description: You call upon a spiritual weapon of power to hurl at your foe
Effect: 1 power blow to the chest
WARD
Range: Touch
Description: You call upon the sphere of balance to raise a protective wall around you
Effect: Whilst casting this invocation, the caster lays out a circle of rope of no more than 3 feet diameter, which they will be inside of. Whilst they stay inside the ward, nothing (object / spell / creature) may pass through the ward, in either direction. Leaving the Ward ends it.
POWER WEAPON
Range: Touch
Description: You imbue a blunt weapon with spiritual energy
Effect: For the next 15 minutes target blunt weapon blows deal a POWER hit as well as the blow to that body part
Level 2 Invocations
Spiritual Balance
Range: Self
Description: You embody the essence of balance within yourself
Effect: Immune to life and death power for 15 mins
Greater Power Weapon
Range: Touch
Description: Empowering a blunt weapon with even greater spiritual energy
Effect: For the rest of the day target blunt weapon blows deal a POWER hit as well as the blow to that body part
Level 1 Invocations
GOODBERRY
Range: Touch
Description: You conjure forth a small berry filled with the restorative power of nature
Effect: Cures all Non-Mortal Wounds on the target
ENTANGLE
Range: 20 Feet
Description: You call upon nature itself to grasp at your foes
Effect: This invocation causes the Target’s feet to be held down to the floor for 1 minute, by plants. If the target has Strength, they may pull out of the Entangle by role playing pulling their feet free. Jumping in the air does not stop this spell working
Shillelagh
Range: Touch
Description: You imbue a wooden weapon with natures energy
Effect: Target wooden weapon (including bows/crossbows) does POWER damage for the next 15mins
For the next 15 minutes target wooden weapon (including bows/crossbows) weapon blows deal a POWER hit as well as the blow to that body part
Level 2 Invocations
NEUTRALIZE POISON
Range: Touch
Description: You call upon nature to purify this body
Effect: This invocation cleanses one type of poison from the target. If the target is suffering form 2 different types of poison, only one will be neutralized.
Absorb Elements
Range: Touch
Description: You embody nature itself to protect you from its wildest extremes
Effect: Target automatically resists the first offensive spell from earth, air, fire or water magic (first overall not one of each). The invocations lasts until used or the day ends
Level 1 Invocations
CAUSE MORTAL
Range: Touch with Weapon
Description: You imbue your weapon with powerful necrotic energy
Effect: Next blow struck causes the recipient to receive a Mortal Wound as well as the blow to that body part. Once cast, you have 10 seconds to strike
FEAR
Range: 20 Feet
Description: You summon visions of death to strike fear into your foes
Effect: Target runs in fear from the sight or sound of you for 60 seconds
POWER WEAPON
Range: Touch
Description: You imbue a blunt weapon with spiritual energy
Effect: For the next 15 minutes target blunt weapon blows deal a POWER hit as well as the blow to that body part
Level 2 Invocations
CAUSE DISEASE
Range: Touch
Description: You channel the power of death to cause a disease to inflict your target
Effect: Target now has the Disease effect upon them
Mace of Woe
Range: Touch
Description: You empower a blunt weapon with greater spiritual energy
Effect: For the rest of the day target blunt weapon blows deal a POWER hit as well as the blow to that body part